But there’s a lot of city-building involved in building up a decent war machine. Most buildy-fighty games gravitate towards one end of this spectrum or the other, which makes Warlords stand out for sitting right in the middle. Then at the other end of the scale, you’ve perhaps got ye olde Caesar III and company, which are city builders through and through, and only truly have a military component in order to add hurdles to economic challenges. At one end you’ve got stuff like Company Of Heroes, where you make a couple of token buildings, purely as strategic anchors for the fighting that the game is actually about. Imagine a sliding scale containing all games which include both making a town of some kind, and fighting. To me at least, the series is back at the top of its very slightly wonky form. But the bottom line is that I’ve found at least as much pleasure in playing it, as my 17 year-old self did with Stronghold in 2001. The answer is that I’ve had lots of fun with it! There are some caveats to go with that, sure. Instead, I’m going to review Warstrong: Lordhold as if it exists in blissful isolation from any of its bucket-helmeted elder brothers, and just say how much fun I’ve had with it. As such, this review of Stronghold: Warlords could easily get swallowed up in a long, dull attempt to compare it to every one of its predecessors, identifying which of their various features it does or does not retain, and then agonising over where among them to rank it. It had approximately two and a half million sequels, each of which was either equally ace, or a bin fire, depending on who you ask. They are about attacking and defending castles, and the 2001 original was pretty great. If your sphere of PC game tastes includes either of the words “medieval” or “RTS”, you probably know the Stronghold games. But with so many new offensive capabilities being implemented in the game, protecting a stronghold becomes one of the most important things in the game.Stronghold: Warlords offers castle-based fun on a par with the series' original outing in 2001, but it's perhaps putting a little too much weight in its ambitions as a multiplayer game. Of course, the more powerful castles, armies, and abilities players unlock, the higher the chance that warlords will turn the tide in their favor. By recruiting specific warlords at the right time players can send themselves extra resources, buff their army, launch siege from warlord castles or even team up for a pincer attack. We’ve also upgraded the look and feel of the Warlords system, which is fully playable at PAX West,” said Nick Tannahill, Marketing Director at Firefly Studios.įor the first time in the very long history of the franchise, players will be able to recruit, upgrade and command AI lords directly across the battlefield. We’ve been paying close attention to fan feedback and made a range of graphical improvements, in addition to adding new units and siege weapons. “ Warlords has come a long way since our E3 reveal. The trailer lets us take a peek at the game's power and depth of the new Warlords system, and shows off all-new gunpowder-fueled siege equipment and castle traps. Before going to PAX West, developer Firefly Studios released the first full gameplay trailer for its upcoming strategy game Stronghold: Warlords.
0 Comments
Leave a Reply. |